
Everything around you is in turmoil as every turn highlights how this is the end of this world. This is shown visually through most of the characters, as the art aptly conveys the sad state of humanity. Your characters look tired and on the brink of giving up. From helping those on the side of the road to the bandits that try to derail your stagecoach, there is never any sense of respite until you reach the next inn, the place where your team can rest and reflect on themselves for the next part of their journey. Every encounter you face rarely gives you breathing room, as each situation affects you negatively and positively at the same time, putting pressure on almost every decision you make. The game is bleak and dark, as every region emits dark clouds that loom over the world.

Two things that are immediately impressive about Darkest Dungeon 2 are how Red Hook Studios have adapted the first title’s unique turn-based gameplay to the more traditional roguelike formula, and secondly, how the hand-drawn art style that made the series stand out made the transition to 3D without losing its quality. The Pain Couch: Immersive Art Style and Gameplay
